The whole group takes part
Real multi-touch: every student gets their own cursor. No more one-at-a-time parade to the whiteboard.
A finger works like a mouse across the whole projection. Kids solve equations by smashing the answer, spell in relays and cross maps with thrown balls. The lesson stops being projected and starts being played.
Classrooms, schools and museums with the KINETO wall switched on.
Real multi-touch: every student gets their own cursor. No more one-at-a-time parade to the whiteboard.
Team trivia, spelling relays and geometry races with a scoreboard. Review becomes the favorite moment of the week.
Content by grade, custom word lists and touchable exhibit rooms. The same kit works Monday in the classroom and Saturday at the museum.
No touch panel to babysit: the same old wall, the same old projector and a sensor out of reach of curious hands.
Samples from the education library: math, language, geography and science ready to be played.
Equations fall from the sky: kids smash the correct answer before it lands. Grades 1 to 6.
Race a friend to find shapes hidden in a moving scene. Geometry, but sweaty.
Timed spelling relays for whole classrooms: each team gets a lane on the wall.
A world map fills the wall: throw a soft ball at countries, capitals and rivers on call.
Team trivia where you answer by throwing a ball at A, B, C or D. Loud, fast, argumentative.
Count the rockets, tap the number. Early numeracy for pre-K with big friendly targets.
A mini version of the real game, playable with your mouse or finger, right on this page. On the KINETO wall it plays the same, just with your whole body.
Here you tap pads with a mouse or finger. In a KINETO classroom kids run and slap the answer with their hand on a giant wall.
The same sensor + mini PC kit runs every one of these experiences. Switching modes takes seconds, not a new installation.
Order a kit, point your projector at the nearest wall, and be playing before the pizza arrives. 30-day return window if the wall wins.