How it worksUse casesIn motionWhy KINETOPricing
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Solution 04 / Kids

Little ones
in motion.

At this age you learn with your whole body. KINETO fills the wall or floor with bubbles, animals and colors that react to every little hand and every step: early stimulation with no tablets, no fragile screens and no kids sitting still.

Live render: multi-touch
In action

What it looks like
in real life.

Stimulation rooms, kindergartens and kids' parties with KINETO.

Live render: finger touch
Benefits

Why it works.

Real gross motor skills

Running, jumping, reaching and hitting big targets: the game asks for wide movement, not a finger on glass.

Instant cause and effect

Every touch produces light, sound and an immediate answer: the reward loop development guides call for at this age.

Safe by design

Nothing to bite or pull: the projector and sensor sit up high, away from little hands. On the floor, only light.

Grows with the child

The same games scale in difficulty from 1 to 5 years: from squashing bubbles to counting rockets and tracing giant letters.

The menu

Activities
by age.

A progression designed with early-years educators: each stage uses the wall its own way.

  1. Ages 1 to 2: cause and effect

    Touch the wall and watch ripples, stars and animals answer back. First steps on a floor that lights up underfoot.

  2. Ages 2 to 3: gross motor skills

    Chase and squash giant bubbles, scatter projected fish and jump into puddles of light that splash.

  3. Ages 3 to 4: colors and shapes

    Sort shapes by carrying them home with a hand, hunt the color the wall sings out and build giant funny faces.

  4. Ages 4 to 5: numbers and letters

    Count rockets with Astro Count, pop the right number and trace child-sized letters with the whole arm.

  5. Groups and guided rounds

    Turn-based modes for stimulation rooms and kindergartens: the teacher controls pace, volume and duration from her phone.

Interactive demo

Try it right here

A mini version of the real game, playable with your mouse or finger, right on this page. On the KINETO wall it plays the same, just with your whole body.

Color Pop
0Bubbles 0Best
Round over 0
Demo paused: your system asks for reduced motion

Here bubbles pop with a click. In a KINETO room little ones chase them with their whole body across a wall or a floor of light.

On the wall: little hands and feetAges 1 to 5Frustration free
Ready when your wall is

Stop pointing.
Start throwing.

Order a kit, point your projector at the nearest wall, and be playing before the pizza arrives. 30-day return window if the wall wins.